stellaris what causes late game lag. Being a beta there are some issues, but performance is WAY better than anything between 2. stellaris what causes late game lag

 
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The thing that lags late game the most is the amount of different pops with different traits so turn of xenocompatability and set primitives and/or other empires as low as your willing to go. There is a bit less lag now, but this is Stellaris we are talking about, of course there is. Genocide. Maybe not late game lag, but a feature to extend endgame time Lel. Most of us experience stutter and lag during late-game and since we have explored most of galaxy and taken all stars to ourselves there is no longer need to see stars or asteroids. I know you can't make people pay for performance improvements (I think. anyone have something simular/a fix?16GB here. Having a dozen of such fleets also makes fleet manager borderline unusable. A major revamp of the issues causing endgame lag has been done in the recent overhaul of patch 3. 0 I'd have no lag at all when opening the species page. sm303030 Feb 23 @ 7:21am. Less pops means less of that as well, which is what EDAI provides some of for late-game. I'm using an i7-4790 @3. Oblivion Jun 8, 2020 @ 10:53pm. ago. This explains why the 'exotic' planets which generates 1 new job for a strategy resource every 5 new pops seem to cause a lot of lag. But there is a simple fix to this: Most of the lag is created by the calculation of pop jobs and trade. I already had the standard Stellaris late-game lag, but under 2. You could also try "tiny outliner" mod, since the normal font size for the stuff there is quite big, so you scroll "faster" in the sense you scroll by more things in the same time by reducing the size of the text/icons. 2. Not even Stellaris or eu4 lags like that fully modded. For me it used to be 800 star galaxy, least possible habitable worlds, 1. Reply. Again, this is mostly regardless of game settings, humans actually do mostly intelligent things with their time and resources. 2. You can have a fancy CPU or GPU, but the games coding makes it worthless. 25x , playing on smaller galaxy sizes, and tweaking the pop growth curve settings to make pop growth slower. Showing 1 - 2 of 2 comments. Not. The first time I faced annoying lag was as I described above and it was when interacting with the UI. Obviously xeno-compatibility would also compound on top of this. it tends to happen late-game). ♥♥♥♥. It is not the same experience. 6 playthrough in the new patch, the game got catastrophically slow. So before Federations patch, the game would slow down after 150 years or so, at late game. ago. Lategame lag unbearable. 3. I’ve been using the merge function for several months now on several very late games with tons of pops and it works very well. In general performance slows down a good bit after 2375, so if you stick with default, you may never actually see endgame because you quit after it slows down. There are currently no buildings in Stellaris (except FE buildings) that produce stuff without generating jobs. Running out of RAM or running low can cause a sudden unexpected slowdown late game even when no fights are taking place. Azunai Aug 25, 2018 @ 7:20am. They added a feature a few updates ago to customize your game, I don’t exactly remember it off the top of my dead, but it’s a slider when starting a new game that effects how fast pops grow in your game for all nations. e. 3. I never experienced such stuttering before. the games #1 reason for lag is the internal ai trying to calculate stuff for pops and if you have, say for example, 4k pops. The planet's AI will assign enforcers to lower crime, reassign them to other jobs when crime goes down the next day, reassign police when crime goes up the next day, and so on and so forth. When i restarted my PC and loaded a save speed went back to fast again. Also, the game needa optimization, it's pretty buggy as of now. I've never experienced "lag" in any Paradox game. My StellarStellaris mod can help a bit late game, but your video doesn't really show much lag so it might not help much. PDX, please, commit to some form of fix for late-game lag. Stellaris is just poorly coded, this amount of lag isn't even there when i run a 3D render software in the background. This it used to be the case. I have a pretty good PC that runs the game fine even by late game, but I've noticed that having a very large number of ships selected, even if only in 10 or so distinct fleets. But i played this game again after 2 years and spent a lot on DLC. 6 playthrough in the new patch, the game got catastrophically slow. Honestly I reckon a lot of the problems with Stellaris can be tracked back to it's engine. I'm playing on a laptop with an NVIDIA 950M graphics card. I always found that game difficulty tends to buff early game AI, not late game. This was super helpful at first, now I regret it. Stellaris installed on SSD I've been playing with an 800 star game, without issue, until extremely late game (repeatable research is either nearing X or actually reached X). This should be standard in any player, sorry Gamer™ toolbox. This is caused by high pop counts, among other things. The best way I can describe it is it's like the game Alt-Tabbed itself but got stuck halfway. The control panel pops up soon as the game loads, do NOT close it because many settings can only be changed right at game start. vinhed •. * I say double thread (note, a game thread =/= a CPU core or hyperthread/virtual thread, though they can be allocated to different ones in parallel, if written well - not easy for a game like stellaris with many interrupts) as there is likely some thread-locking hitting the UI sometimes, For example, bypasses can show as White or Red, depending. Pop calculations are the biggest lag cause in stellaris, hence paradox made it a monthly calculation to try to minimize the lag. straga27. Small map has helped late game lag for me. Prior to the 2. Originally posted by Army Pea: Originally posted by Crazytrain334:Put simply, Paradox using linear coding vs parallel coding. I don't know what the details are but it seems to do with having particularly large sectors causing serious lag. Limit the FPS to obtain the "no-tearing" effect without the lag. #3. I already had the standard Stellaris late-game lag, but under 2. FPS increases but there is every 3 seconds something like 2 sec "freeze" Deeper into the game it gets worse and worse. The fact is that Stellaris's engine isn't the best. It's not the ship models being rendered that contributes to lag. I see that people make is so much further into the game, but I don't understand how they. Tried both vanilla and modded versions - issue persists in both versions. Be aware that this is a heavly modded game (like 60 mods) and although I got some lag at late game still it was playable till the very end. Should keep performance fairly decent. The biggest remaining late game Performance killer is caused by free jobs. Stellaris - [Herbert 3. This is shown with the 00 performance mod, which is often recommended. The problem, as I see it, is that one processor out. Personally I just cram 18 AI and 2x pre-ftl into a medium map but I mitigate the lag by doing Necrophage or Synthetic ascension and turning other species. I would compare it to a scalpel approach: you excise out certain mechanics from the game to reduce the lag. I don't have any good ideas, but there are a few things you could try which might have an impact:Last edited by Malaficus Shaikan ; Aug 25, 2018 @ 6:53am. The lag is so bad it drops me to 6-10 FPS and I can't figure out the cause. if you want to try, and use that word very loosely, to mitigate the lag, you'd need to tweak your galaxy settings. g. I have a high end gaming computer and the interface is responsive, but the fastest time setting has slowed down all the way to 1 day per 2 seconds. What you want is. Aug 16, 2021. Fix. Calen Nov 16, 2020 @ 7:39pm. 1. If you don’t have the cash to get yourself an Intel Core i5 12000K, a GeForce RTX 3080, and 32GB of RAM, then modding the game to reduce lag is the way to go. The longer I play Stellaris, the more micro-lag i accumulate . I'm upgrading my PC and want to benchmark how much it improves Stellaris performance, especially in the late game. Honestly, one of the reasons I have so much time in Stellaris is because it is so close to being truly great. Can anybody confirm that hayperlane only games run better late game, due to lessc laculations being made? I have a good rig but tons of mods, currently I can not play more than 600 stars, without considerable slowdown in late game. 6 to 45 FPS. 5 seconds and lag again for . Did the release of the recent patches, fix the lag problems of late game, or are they still a big problem? Advertisement Coins. The problem becomes much worse once gateways are introduced. Hard for me to gauge though, it was never really that bad for me, noticeable but entirely bearable. Beyond that a faster processor is really all you can do. This is shown with the 00 performance mod, which is often recommended. Chazman_89 • 4 min. They have tons of fleets and dont upgrade them and it makes the game lag. Fix Late Game Lag. been sat on the game for 3 days straight and it's gone 30 years. Late-game crisis can clear out some of the POPs, Thanos style, but it's a game of patience at this point and it's not fun. So i own stellaris since 2017 but i never played it for too long because i just dont enjoy small maps i was usually playing 2000 star galaxy with more than 40 AI empires and the game started to lag very badly after 2400 (I also like to play all the way to 3000). It's the exact same problem, only starting 25-50 years later and the performance issues still prevent games from being playable past the mid game stages. 6. 909. Obviously this can cause extreme late game lag, especially in mods that can create habitable planets. This is the first and foremost reason for lag, because AI loves to interbreed, and you get 28 flavours of Neo-meta-new-trans-ascended Human 2. Like seriously, its been what? YEARS after release and I've YET to freaking finish ANY of the games I startup in because either the game lags to high heaven to hte point where I've YET to even experience a crisis in the game despite having a gaming rig that should play MOST modern games easy. Yeah, new content drags in new players, but I'd anticipate a lot of games are never actually completed because of the sheer overwhelming magnitude of lag that happens late-game. I already had the standard Stellaris late-game lag, but under 2. and i can only close the game with task manager. Tried every console command there is. I have been seeing quite a few posts with people saying that they have no lag late game, even with slower systems and larger galaxy sizes. Report. Close all of the menu tabs if you aren’t actively using them. Sadly this will never be fixed as mentioned until they make a Stellaris 2 and/or rework/recode the game and maybe use a better game engine that actually uses more than 1 CPU Core then and. Hopefully Paradox will require all mods to be distributed zipped at some point. 25x , playing on smaller galaxy sizes, and tweaking the pop growth curve settings to make pop growth slower. Good shield and armor. it mostly struck when the game had gone to long which was pretty common for me because i like long games. Game still lags a bit when selecting multiple fleets, but now it is actually playable, where other games. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". Wormholes and gateways have been reported to cause lag due to complex AI pathing issues. Some mods can absolutely kill your game. It's a nearly decade old game running on a nearly 2 decade old engine. Almost all the galaxy is colonized and lots of stuff is happening. Advertisement Coins. Originally posted by mrdevin: it happends random it can happen ad the menu or ad the start of a game or even 20 mins into a game. Lategame lag unbearable. Limit the FPS to obtain the "no-tearing" effect without the lag. You can play logged in to Steam and not logged in to Paradox and it should be fine (as fine as you can be in a huge 1000+ stars galaxy). . I have to pause the game to issue fleet orders and such. (i dont build them myself if i have this mod on) Also made the wars a lot cleaner not having to fight though every system with 5-6 habitats. All of the content is packed into the survey-expand stage of the game, and once you're out of that, nothing. Although it's caused by pop numbers, I've found that disabling the Steam overlay helps significantly. If your empires tend to have many different species in them, synthetic ascension will help reduce some lag. I love Stellaris, it's one of the best space 4X games I've ever played but since the Megacorps update the end game has become unplayable for a large portion of the player base. Best cure for late-game lag is getting yourself an M1 Mac. 2400 is the default endgame, and 2400 is the point where lag really hits. Number of empires & star systems causes most of the lag, since more empires mean more ships that need to calculate routes between more or less star system. The main thing that causes lag is apparently pops. NoDMoD Oct 19, 2021 @ 3:46am. I consider myself a bit of an avid player to Stellaris, and while no where near as devout as some people here on the forum, I've considered Paradox a pretty cool company to look for interesting games since Majesty, the original. This happens especially during the late game, when he doesn’t care so much about resource costs and it’s causing massive lag in an empire with hundreds or thousands of free jobs in total - all working against the engine. I don't have a high end machine or a real expensive one, but choosing the right components with the right attributes is the key. . There is no reason to play this game otherwise. Stellaris will delete the commands everytime you exit and you must put the commands in the console when starting Stellaris. Inside star systems, you can only travel at sublight speed. 5 seconds for every 1 day, starting late mid to late game. That's just how the game works, PDX tried to work around it by significantly reducing pop count but it only does so much. edit: always play on 1000 star maps with 20-30 civs on average. The laptop transfer happened at the same time as when they updated pop growth to reduce lagn which makes it even more confusing. grinch12345 • 3 yr. The lag is so bad it drops me to 6-10 FPS and I can't figure out the cause. The late game is by far the worst problem Stellaris currently has. I upgraded to a Ryzen 5 3600 a few months ago and since then even late game lag hasn't really been a problem. Xgamer11270. These two mods combined bring Stellaris back to the performance it had before the Apocalypse update broke everything and ruined the game (which is to say the performance is still bad in the late game but bearable) and also fixes the broken Crisis AI (the AI breaks whenever it tries to use a Gateway or Wormhole - so the latter mod. 2 performance does not increase after the crisis hits. Not sure what to do…No cause I dont know if it will make a real difference or not I upgraded from 6600k to 13600k and I've noticed a big difference, but it will inevitably lag with large galaxies in endgame. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The late-game lag in Stellaris since the patch is significantly worse than in other Paradox games. KaranSjett • 2 mo. Also, as an IT guy, I can tell you that keeping your system clean is very important too. 4, to address the performance issue that appeared for many of you with Tuesday's 3. I'm running about the same as you and get bad late game lag, unless I start cracking lots of planets 🤣. I firmly believe playing a smaller galaxy and/or reducing habitability can help thought. otherwise, no. Smooth experience. Population is what causes game lag with how many calculations that run around them. NFL. The trick is that the game crashes between 2300 - 2400 and corrupts its saves so you can't even transfer your save to another platform. ErenIsNotADevil • 1 yr. This is getting on my nervous and I'm trying to figure out what the cause is, but as things progress into the late game I get this strange lag when I'm on the galaxy map at about medium height up which lets you see a lot of systems while still showing their details. There's plenty of hard-code processing of pops happening, other than just weight block evaluations for job suitability. SPOILER: 3. Ive tested this out and switched to all A. I also play on low graphics 1080p as I don't have a dedicated GPU, bloom off, and cap framerate at 30 as it just can't maintain 60fps. The lag has become particularly bad. Collapsing the individual outliner sections (not the entire outliner) can also help a bit. But there is a simple fix to this: Most of the lag is created by the calculation of pop jobs and trade routes which is made every day. 3 UI scaling and i can't use mods in ironman mode. Where FTL means faster than light. And yes, it did significantly. We have updated our Community Code of Conduct. That means the less type of pops. 9 will improve performance as Paradox will do some changes to pops so everyone has much less pops and each patch also slightly improves performance. You can also set tech cost to 0. My most recent playthrough has more or less stopped functioning. Hi all, We've now released a hotfix, 3. I have played Stellaris a bit now and i have never encountered any serious late game lag. Mr. I recently got into late game the entire galaxy was revealed and even on normal speed i am getting 30 FPS or worse and in battles it goes down hill from here i have to go to speed slow or slowest and still get really bad FPS i have a i5 and 770. The early game is fine. There are. 3 patch. R5: So I broke my game on Xbox with late game lag in mid game. Having a dozen of such fleets also makes fleet manager borderline unusable. Also don't make HUGE sectors. It's the thousands of ships all over the galaxy, each having data about it being updated 24 times a day. Yeah, it does. I'm running a Ryzen 7 3700x, superior to your CPU, and there is noticeable slowdown in the late game, worse than. ) but get over yourself PDX. it's. Very excited for the 2. Sports. 3. Late game lag. Also, always turn Xeno-Compatibility off. Mid-game, the timer starts to slow down, but by late game, even on fastest speed, the time will be a day a second max, versus five days a. I found the Yuht precursor relic that gives colony ships +1 pop. Neither of those seem to have a major fps crash though, at least not that i've observed. . This is a performance mod that mostly prevents the AI from causing the game to lag due to some of its actions, among other things. The lag is also inconsistent between saves. For the love of god, stop adding features that slow down the game more and more until you fix late game lag. 8 comments. For quire a few reasons: 1. I've heard Xeno-Compatibility causes huge amounts of lag because it makes the amount or species balloon to a huge degree, and Pop actions are determined by species, not empireHave a trade/piracy/convoy screen. It's the thousands of ships all over the galaxy, each having data about it being updated 24 times a day. play a genocidal empire and literally purge the lagA large galaxy with few empires will probably take longer to become laggy as with less players, colonies (the major source of pop-induced lag) will be created slower. So basically, in order to speed up the game, lower them number of pops, get a better CPU, or both. You gotta bring that midgame and endgame forward if you want to play the crisis before late game lag becomes an issue. #1. ago pretty much u/lanadelreyzerblades commented the main reason for lag in end game is the internal ai trying to calculate too much stuffStellaris pop modeling was based on the idea that every pop is important, and each pop has a history -- there are still temporary effects like Recently Conquered / Recently Liberated / Grateful Refugee / etc. My friend's 13900k isn't really any faster either. Pathfinding of ships costs a lot of performance though, even if they aren't. Description. As it stands, I absolutely love this game - especially with mods to help round out or add to aspects of it. It takes quite a long time to reach the point where its unplayable, and its settings dependant at that. Performance is also improved proportionately. Mid-game Start Year: 2225 (to end the game before the lag from pop numbers) End-game Start Year: 2250 (to end the game before the lag from pop numbers) Hyperlane density: x1 (to speed-up travel times a bit, I'd prefer x0. It's gonna depend on your comp specs of course somewhat, but yes late game is significantly better than it was. 09MHz (slightly overclocked) on a ROG Maximus VIII. 6 playthrough in the new patch, the game got catastrophically slow. Plus it is used for all Paradox games with many modifications, but still that's the same engine, Clausewitz, running EU, CK and Stellaris. 5 seconds, then lag for . So,. 7 (ea03) which causes game to crash about 55 minutes after start of play. 4 All Dlc's included. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. As far as my system goes:I guess it makes sense considering strategy games have to deal with a lot more elements compared to the average FPS. This causes A LOT of lag, even in the early game. level 1. I play unmodded 90% of the time and felt the lag on all versions it used to be excruciating. 45. What causes this and how can i fix it? Vote. So you want to reduce those. It'll run fine for . 2's performance is at all times worse then previous versions. Subscribe. Also had's mod won't reduce unemployment in end-game, which itself can lag up the game some, no matter what. Even with 2 games running at once, stellaris being the larger of the two, it still only caps out at 30% mem usage so its not the hardware. Repeatables being dull is the symptom, not the cause. This game only supports the multiple species on a planet idea by name, the engine can't handle it. Each wardec battle lands thousands of ships on each side (their vassals and my vassals included) and the game slows to a crawl. One month in 30s also isn't a bad speed. Even though combat is basic but so is pretty much everything in Stellaris lol . 2. I was getting really tired of in-game lag on my 6-year old computer. 25 and reduce the end game year back 100 years so the game doesn't have to run for so long and more stuff happens. The most important addition is of course better optimisation, so that the endgame doesnt slow to a crawl. , an. crgzeroActually I have never experienced end-game lag, although I was in end-game situations multiple times. Part of the equation really is that Stellaris is pretty CPU hungry and probably always will be. Very excited for the 2. The only notable slowdown at normal speed is fleets moving along hyperlanes. 2. 2, the maximum number of pops a planet can house was 25, and these planets were rare. Subscribe. PDX, please, commit to some form of fix for late-game lag. This allows Stellaris to still simulate the growth of resources of late game empires, but allows the system to reduce the calculations required when each empire has over 1000+ Downsides The biggest downside is variety - if not adjusted or limited, colonies could end up being limited in number of different pops. Close all the outliner sections. 4 to see if it's fixed for me or not. , and factions the galaxy got the better performance gets. Before the crisis hits, 2. I honestly don't know how Paradox is going to solve this; every time it improves the AI the late-game lag problem gets worse, and the. 0. By mid game it gets even worse - random FPS jumps every second anywhere between 40s and 120. Even on 2. 3. A lot of people are voicing their dislike of the slow pop growth in the lategame, although that was the intended design in order to reduce lag and micromanagement. Also had's mod won't reduce unemployment in end-game, which itself can lag up the game some, no matter what. So performance is complete shit on high core cpus that trade off some clock speed. 6 late game! Of course, that may depend on the machine and game settings. it will still lag, but not quite so bad. 3 beta patch but it doesn't seem to play any better than the 2. (on an old computer) Is the game still like that? Will I start blowing through days only to have 1day/second in the endgame? Any mods help this out? I appreciate any opinions and. Late game lag. The game doesn't lag at all, the problem is just that the actual game speed doesn't change no matter what we set it to. Stellaris isn't optimized for multicore. AGEOD Team. The problem is fairly regular for me in the late game. Sunburnt_Hobo • 2 yr. Intended to counter late game lag by reducing the total number of pops in the game, the rework imposes a penalty on new pop growth which increases based on total pops in the empire. I want to paint the map with my spawn! My seed! Well, good news! I have. But Late game it could be up to 5 or even 10 tims longer. Stellaris is pretty speedy in late game with no mods. IMO the game is pretty much unplayable past 100 years at the moment. Performance slowdown It would not be THAT bad should a game month be at least somehow comparable with early game performance. Turning Gateways/wormholes down or off can help, per what evilgenius said. This last game was played in the 2. . There is no consumer CPU out there yet that can handle the largest maps on default settings without any late game slowdown. Hopefully Paradox will require all mods to be distributed zipped at some point. 5 seconds and lag again for . 4 game version? Yep, been dealing with this as well (modded to elaborate). There are many options in the stellaris game details screen that can reduce lag, since its most of the lag comes from the galaxy population and number of visible ships. 2. Presapients Events (at least the vial box). Causing a constant slowdown instead of a spike lagg. 0 to reduce the number of pops in a game and to reduce pop growth which were the main causes of lag, so isn't really as noticeable anymore if you keep the pop growth settings unchanged and number of AI empires not in excessive levels. Baron Jukaga Loyalist Commander. Rule 4: I'm having trouble with late game lag and want to know what causes it. But less so with a better CPU. e. I can't say it enough, reducing pathing is the most important factor in reducing late game lag. Beyond that a faster processor is really all you can do. If you can, start making planets into omelets because pops cause a ton of lag (the pop rework next major update will hopefully solve some of this. If you don’t mind a bit of genocide, world cracking is a great strategy for speeding up game time. So I can't seem to get into the late game to see how bad the lag is. 25)Getting a bit tired of people stating this. McFishTheFish • 2 mo. Stellaris should absolutely be run in fullscreen (you select it in the launcher) with VSync disabled and fast sync forced in your graphics cards control panel, but that goes for pretty much every game. I also can't control the mousewheel speed from Windows, i. •. , and factions the galaxy got the better performance gets. I think the issue is due to whatever information the game keeps sending to Paradox that causes this. Watch on. In one save, in a medium sized galaxy, I can control 10 million fleet power fleets with no issues. As long as you play on normal mode mid into late game. Federations gave you more to do and then either that or next patch improved performance so it became much more bearable to play into late game. You’ll see a huge improvement. So my game freezes late game (2400+) . 2 for me except the ai isn't constantly steeling the fed fleet from me and redesigning it anymore. It'll run fine for . The late game is by far the worst problem Stellaris currently has. that's the first patch i experienced the late game slowdown as well, haven't tried on 2. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). First: It appears that significant performance drop when selecting fleets is, in part, caused by them being not full and game trying to trace reinforcement shipyards. ) Hyperlanes should be at the absolute minimum 3. #4. Pathing isn’t too expensive but there are pitfalls that cause the AI fleets to bug out and attempt to repath dozens of. The file started at 2356. Aside from lowering habitable planets and galaxy size I have found the biggest improvement to be turning off gateways, wormholes, and the lcluster. Good PC. Don't get me wrong, i'm not suggesting you "get a better PC" and i think no PC will be good enough to handle late game Stellaris with maxed everything without lag, but you're comparing apples and oranges here. Normal difficulty, because otherwise the AI gets bonuses that allow them to create bigger fleets (and therefore, bigger lag) much faster. Calculating and comparing weights for both jobs: the job you are looking for and the job the current employed pop. I get lag as well but only once the L-Gates start operating! And as it goes to Late Game Stage the lag worsens. I'm getting sudden lag in the late game. . the lag is a bug that has to do with wormholes and gateways, if you turn those off the game will work alot better. That being said, I can't help much. Consider this: before 2. Just search for that stuff on steam; there are lots of options. On medium late game is tolerable, but still slow. For me forcing V Sync through nvidia control panel fixed the issue and the game is buttery smooth aside from late-game lag. Best. Late-game crisis can clear out some of the POPs, Thanos style, but it's a game of patience at this point and it's not fun. I can run the game well enough into late game on small galaxies with my 9-year-old i5 2500k. The limitation is the game engine. I know you can't make people pay for performance improvements (I think. In fact DWU generally runs worse than Stellaris for the same amount of stars in a galaxy. Stellaris is not a static game; it is ever-evolving, and every DLC release adds more complexity. 2. The mod gets the AI under control without affecting the gameplay of players and almost not affecting (as much as possible). 3 update improved game performance a lot, couldn’t keep up at fastest for the first 50-100 years of the game but now there’s so much lag and it constantly freezes for a few seconds it takes forever to get anywhere in the game. Hi all, We've now released a hotfix, 3. Turns out, it's because of more free jobs! 2. The biggest cause of lag is too many pops so minimizing how much pops there are helps, in theory 2. Mods really can cause alot of lag. Any thoughts?My late game in 2450 plays like fast on the fastest setting, and my processor is maxed out at that point. I noticed that in late game, theres a dramatic slow down which seems to be from gateways and l-gates. Got to mid late game, (before crisis or titans) in a medium galaxy, tried to have a war on another civ, but the game lagged to an unplayable state. 5.